DISAPPEAR
2019 | EXHIBITION |  İZMİR & BUDAPEST

What if the city you live in turns into an urban stage at where you become a player and narrate your own guide? 

PROJECT COORDINATORS
Tuba Doğu, Ambrus Ivanyos, Sevcan Sönmez, Bálint Tóth, Melis Varkal


WRITING & TRANSLATION
Ulaş Ersezen, Ambrus Ivanyos, Selis Yıldız Şen, Bálint Tóth, Nusret Uşun


PUBLICATION
Tuba Doğu, Aylin Özkan, Dilek Turhan, Nusret Uşun, Melis Varkal


VISUAL DESIGN & COORDINATION
Layal Al Sahli


VIDEO ART 
Ozan Atalan, İrem Pelit, Sevcan Sönmez, Umut Uzluk, Ceren Yılmaz


FIELD RESEARCH 
Ulaş Ersezen, Abdulkadir Keleş, Yağmur Kınacı, Merve Köz, Elif Hazal Okur, Aylin Özkan, İrem Pelit, Selis Yıldız Şen, Dilek Turhan, Nusret Uşun, Ceren Yılmaz


APPLICATION DEVELOPMENT
Ambrus Ivanyos, Bendegúz Korcsog, Bálint Tóth


VOICE OVER
Ozan Atalan (tr), Ambrus Ivanyos (eng)

Disappear aimes to create a piece, in which the people who experience it (players, participants, viewers, interactors) can project a fictional layer to their own perception of reality and by doing so experience a so-called fictional reality.

The intention behind this idea was clear from the beginning. In the political, sociological, cultural and economical environment both at global and local level, multiple ever changing and often contradicting narratives surround us and they all influence our perception of the world. They all create our understanding of the reality around us. The experience of the aforementioned fictional reality however not only serves as an opportunity to break out from all this for the time being, but to remind us that we are not only consumers of these narratives, we also have an active role in constructing them. This means that we have a responsibility as creators of the construction of our own perception of reality.

Disappear, explores the streets of Kemeraltı through a fictional story, while asking new questions about everyday life, time, place and belonging in the city. Blurring the lines between fictional story and physical reality, it becomes an experience that the users find themselves in the past, today and in a fictional future with a series of narratives and while getting lost in the city. The dramaturgy is based on multiple choices structure; the players’ decisions in finding their own way through the labyrinth of the city influences the experience of the story.

The research phase and the outputs of the project were exhibited at Good Design Izmir_4, and travelled to Budapest, Ablok a Bartokra Festival, in June, 2019.