HOW TO DISAPPEAR
2019 | MOBILE URBAN GAME | İZMİR
What if the city you live in turns into an urban stage at where you become a player and narrate your own guide?
Tuba Doğu, Ambrus Ivanyos, Sevcan Sönmez, Bálint Tóth, Melis Varkal
WRITING & TRANSLATION
Ulaş Ersezen, Ambrus Ivanyos, Selis Yıldız Şen, Bálint Tóth, Nusret Uşun
Tuba Doğu, Aylin Özkan, Dilek Turhan, Nusret Uşun, Melis Varkal
VISUAL DESIGN & COORDINATION
Layal Al Sahli
Ozan Atalan, İrem Pelit, Sevcan Sönmez, Umut Uzluk, Ceren Yılmaz
Ulaş Ersezen, Abdulkadir Keleş, Yağmur Kınacı, Merve Köz, Elif Hazal Okur, Aylin Özkan, İrem Pelit, Selis Yıldız Şen, Dilek Turhan, Nusret Uşun, Ceren Yılmaz
Ambrus Ivanyos, Bendegúz Korcsog, Bálint Tóth
Ozan Atalan (tr), Ambrus Ivanyos (eng)
Anyone who grew up in Izmir would recall their childhood memories of getting lost in Kemeraltı – in the fascination of layers of colorful goods hung on the façades of historical buildings, in the hustling and bustling of crowds filling in the streets, in the intense scents of coffee beans and spices, or literally, in the labyrinth-like cobblestone narrow streets, passageways and courtyards. This act of getting lost is translated in ‘How Disappear Completely?’; a mobile game for experiencing the paths of Kemeraltı, which we know and always walk through, in a different way, through a non-linear story. Bringing together the historical, cultural and everyday layers, the game offers users an interactive experience to visit the past, today, and the fictional future of the area with a series of narratives that blur the line between fictional and reality. While getting lost in Kemeraltı, the mobile urban game raises new questions about the everyday life, time, place and belonging in the city with customized narratives.
The mobile urban game is developed in collaboration with Urban Tank in Izmir, Meet Lab from Budapest and Artopolis in Budapest. The game was introduced with a launch at Hayy Open Space, which is one of the new art venues located in Kemeraltı. During the launch, the collective production process of the project was discussed, along with the displayed books and video works, which are the other outputs of the project.
The game does not have a particular route and can be formatted according to the paths the user chooses and it has been created separately for ios and android. Everyone who travels to İzmir can download the app and experience. The game can be through accessed through the following qr codes:
* Disappear Project is funded by Tandem Turkey, European Cultural Foundation (Amsterdam) and E. V. mitost (Berlin) and it was implemented in collaboration with Anadolu Kültür (Istanbul). The project is also supported by the Balassi Institute and Hayy Open Space.